Server Changelogs 17 March 2016
* Fear now removes blind and makes you immune to it
* Fixed SC_ANKLE not properly blocking teleportation
* Snap now has a server-sided range of 14
* Snap, Ganbantein and Gravitational Field will no longer cause you to move if you target a cell out of range
* Snap and Flying Kick will now check for obstacles on a linear path rather than on the normal walkpath
* Boarding Halter will now properly be removed on expiration when a player is logged out.
* Added skill unit flag `UF_HIDDEN_TRAP = 0x20000` for trap invisibility. By default, there are (renewal) Hunter traps with this flag:
* Added some skills and effects that can reveal hidden traps. By default, Detect, Sight, Ruwach, and Improve Concentration can reveal hidden traps.
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